- Real-Time 3D Graphics with WebGL 2
- Farhad Ghayour Diego Cantor
- 23字
- 2025-04-04 15:56:07
Binding a VBO
We already know how to do this:
gl.bindBuffer(gl.ARRAY_BUFFER, myBuffer);
Where myBuffer is the buffer we want to map.
We already know how to do this:
gl.bindBuffer(gl.ARRAY_BUFFER, myBuffer);
Where myBuffer is the buffer we want to map.